summoners war first attack crit damage. I do agree Lyn is best off enemy hp though. summoners war first attack crit damage

 
 I do agree Lyn is best off enemy hp thoughsummoners war first attack crit damage Summoners War: Sky Arena Wiki Monsters Element

Defense of the opponent is not taken into account. Ignores the enemy's Defense if the target's Defense is 60% or less than your Attack Power. Increases the critical rate for 2 turns and counterattacks when attacked. A total of 400 artifacts and 300 Conversion Stones can be held at any one time, not counting those equipped on monsters. Inflicts half of the damage you inflicted on all other enemies. 3 Damage +5% + Lv. 2*{ATK}Decreases your current HP by 20% at the start of each turn and inflicts additional damage by 20% of the lost HP when you attack on your turn. Defense evens out the damage you are taking i. 3 Harmful Effect Rate +5%. cogumush. There is a glitch in the game that allows Verdehile to increase the attack bar by 10% if the critical chance is high enough and every monster who attacks with him will. Subreddit for mobile game Summoners War: Sky Arena. And like a stone-paper-scissors game, these elements have several advantages over each other. Business, Economics, and Finance. + Damage +10% + Damage +15% This is a guide to help players of the game Summoners War Chronicles, which is free to play, learn how to succeed in the game. 9 sets of Determination runes. Guild War Defense. Swings a dagger to attack the enemy 2 times and subsequently increases your Attack Power for 2 turns. Example Picture: Imgur Album. Skill 2: Arrest: Blinds the enemy and inflicts damage up to 3 times. Later you can switch to Violent and Revenge set runes: this build can be very fun and useful since theese rune's procs will overlap with the ones granted by Raoq's first and third ability. Think a monster like Lyn where the damage scales from something other than attack (enemy hp%). Stats. + Damage +15%. Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%. This monster scales purely off attack. 2 Damage +10% + Lv. 3 Damage +10% + Lv. + Recovery +15%. Crit. Damage is base (base damage+modifiers)*crit modifier. Lv. Moves to a safer location to cast spells when an enemy approaches, or upon taking damage. Lv. Shaina’s first skill, Crescent Moon Slash, attacks the enemy target 2 times. Recovers the HP by 30% of the damage dealt with every attack during your turn. Mi Ying is also very good in Guild Battles thanks to his passive (44% Attack Power increase) Uses an uppercut to attack the enemy and leaves a Branding effect for 2 turns. 6 Harmful Effect Rate +15%. 2 Damage +10% + Lv. 2 Recovery +5%. All common & necessary debuffs have been covered, with the addition of Beneficial Effect Block from Fei (Dark Kung Fu Girl). . Let’s see how this work. The number of strikes will increase up to 7 hits accordingly to your Attack Speed. People usually don’t like to use slot 4 runes with ATK% on them as the main stat, due to the fact that using the Crit DMG% runes means you can get way more damage than with just substats alone. 7* {ATK} Show Skill Ups. I do agree Lyn is best off enemy hp though. You already have a good discssion going on but if i were to put it in words, assuming that you do not change any CD, the additional atk will improve her damage for waves and bosses. Slot 4 Crit Rate runes are…situational. 6 average rolls or 9. 58% crit rate. [Mach Punch] will be activated in succession with a 30% chance. Ahman, Chasun, beast monks, pioneers, epi priests, etc. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. At first glance, Crit Damage looks like a sure winner. but actually it seems to be THE BEST TIME to farm Artifacts!Best artifact Guide: Does crit damage % hold same amount of damage as attack % when the monster crit? For example, if you have bonus 5% crit damage and crit, would it do same amount of damage as having bonus 5% attack and critting? See full list on summonerswar. Chain Attack (280%) Launches 2 consecutive attacks on an enemy, inflicting damage and decreasing the enemy's Attack Bar by 25% with each attack. Also, his second skill is an AoE attack speed and critical rate buff. Leader Skill. 5 Cooltime Turn -1 After the crit rate patch, it may have been better to go for Crit rate slot 4 with atk, spd, hp, +1 like def or ACC but since you choose that already, I would keep it. 4 Damage +10% + Lv. (Reusable in 5 turns) Strikes an enemy with thunder. -> With max tower, + guild you get +56% atk, while you get 25% cd with tower, + skill up (that count as cd in crit dmg calculation), so its almost even. 400 damage per card withought attack buff on your Lushen to be able to oneshot the trashwaves (while having 100% CR!). The less HP the targeted enemy currently has, the larger the damage becomes and the cooldown time is removed if the enemy dies. 5% of the enemy's max HP, separate, but added together for the final number. Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. 2 Damage +10% + Lv. He goes first and Nukes someone. • 8 yr. Rate Crit. For instance, with two ATK main artifacts on Bale, it helps reaching that 32k cap with a 200ATK bonus ! (Skill 4 ) CRT DMG +8 only works on 7 Monsters. Will – Immunity for 1 turn. (Reusable in 4 turns) + Lv. Do note I have the 6% damage set and the 5% outfit, no idea if Orbia has the 10% recovery, and I have no idea if undead is affected by. passive to proc more often but not after eachother. Gains a turn instantly if the enemy gets defeated from this attack. + Cooltime Turn -1. 5 Harmful Effect Rate +15%Garo (Fire Ninja) is a good attack monster with evading damage passive skill in Summoners War. Attacks the enemy with an ally at the same time with [Cross Attack]. Among all slots, only. Lv. 3 Damage +5% + Lv. + Cooltime Turn -1. Afterwards, attacks all enemies 2 more times, increasing the duration of harmful effects granted on them by 1 turn each. + Lv. Gain Knowledge (Passive) Gains Knowledge by the number of granted beneficial effects when you're granted with a beneficial effect. Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. The damage increases according to Attack Speed. Fire Monsters; Water Monsters; Wind Monsters. Damage +10%. Flying Cards: Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance. Wind Onmyouji (Passive Skill – Comeuppance): Recovers the Attack Bar by 25% to 35% if an enemy uses a skill with. A single crit% slot 4 rune can completely remove the need for crit% subs. 2023-01-27. Inflicts continuous damage for two turns if you get a Critical Hit. Engraving 2 pieces of this Rune will increase the Monster's Resistance by 20%. Discussion. + Lv. I built my Dominic attack,crit damage, speed and devilmoned him when he first came out. the second one would be too high on the attack side. The attack animations of raoq s1 and s2 are completely same so some ppl thought raoq uses s1 to attack when raoq uses s2. He's the second natural five fire element monster that players can fuse after Xiong Fei. As a general rule, players supposed aim for runes with higher. 6 Cooltime Turn -1 Deals damage to an enemy and recovers a turn if the enemy dies. 2 Damage +5% + Lv. Lv. Hadoken. Increases the Attack Power of ally monsters in the Arena by 33%. Thus you have to lower either one, take crit damage for example, leaving it at the base 50%. Conclusion. According to their response, MULTI CRIT DAMAGE do not stack. Iffrit Att * (265 + (1. You and the ally's attack will always land as a Critical Hit, and the ally's Attack Bar will be recovered by 30%. The damage increases according to your Defense. If the enemy's attack lands as a Glancing Hit, counterattacks with [Iron Uppercut]. 2 Damage +10%. With these try to be more picky. (Reusable in 5 turns) + Lv. 2 Damage +10% + Lv. (Reusuable in 4 turn(s)) Lv. In your case, only skill 1 cdmd or skill 2 cdmg will be applied upon attacking. (Reusable in 4 turns) + Lv. for a monster with 300 speed, it will add 240 damage to each hit on an attack. 85 crit rate is goal since elemental advantage in dragons gives 15 crit rate to tarq. 5% of enemy's max HP thing is untouched. Chain Attack (280%) Launches 2 consecutive attacks on an enemy, inflicting damage and decreasing the enemy's Attack Bar by 25% with each attack. 5 Cooltime Turn -1The ones with the most accuracy first and the one with most ark/crit rat/ crit DMG last to make more damage with monsters/boss under Def break. Dark Warbear, for example, has Atk + HP. 1300 Atk, 90% crit rate and 130% Crit damage First monster: 1500 * (1 + 75% * 100% ) =. A basic attack on that 127% crit damage with a whole 2702 attack and attack up, undead is very strong. 4 Harmful Effect Rate +10%. So if you get a Fatal Rune with Attack % make sure that it. 3 Damage +10% + Lv. The [Hidden Aim] pose disables after you attack on your turn. [Automatic Effect] (Reusable in 4 turns). However in real life scenario you also have to factor in crit rate (and other effects like glancing) to determine how often you can actually get the benefit of CD. You gain an extra turn if the enemy dies. Arena Defense. 3 Damage +10% + Lv. taor has higher damage s3 scaling for single target and i believe his stats are better as well (much higher base atk, lower base speed) taor has 911 base attack, lagmaron has 801 while taor has 95 speed and 30 base CR and lagmaron has 110 with 15 base CR. Cogma Skills. (Reusable in 4 turns). Divide ur results for the first lushen by 1. Camilla Skills. 2 Damage +5% + Lv. 3 Damage +10%. 5 Cooldown Turn -1Following up from Laika's example, we would simply need to multiply the base damage of his first skill with his critical damage plus 100 to determine the skill's damage after critical damage has taken place. 1900 days - 1st LD5: • 5 yr. 4 Cooltime Turn -1 Attacks the enemy target 3 times to decrease the Defense for 2 turns with a 35% chance with each attack and exchanges the decrease attack speed effect with the freezing effect for 1 turn. Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. 2 Cooltime Turn -1. Like the title says, why have crit animations on non attack S3 if it won’t affect anything. This skill has. This attack decreases the enemy's Defense for 2 turns with a 50% chance. (Reusable in 3 turns). However, attack based healers like Mihyang will usually call for slot 4 ATK% runes. Remember that if Chakram Dancer and Boomerang Warrior are in the same team, some of their skill will be buffed. 2 Damage +5% + Lv. Though, Lucifer passive does not specifically say damage only allies deal, which is the kicker. 9 sets of Determination runes. Runes are special attachment stones which provide bonuses to the stats of Monsters. damage% on 4th slot. I have near max towers tho and artifacts with coop and crit bonus as well as damage based on attack, and one of my Icarus hurts. The first 3 hits decrease one enemy's Attack Bar by 30% each, and the 4th hit Stuns that enemy. Rate Crit. Smashes the enemy and decreases the target's Attack Bar by 25% with a 50% chance. Unleashes an accurately aimed deadly thrust. Nidhugg. 2 update and is only obtainable by using the Crafting System. 2 Damage +10% + Lv. Increase the Accuracy of ally monsters by 30%. 5 Damage +10%Increased CRI Resist - Decreases the chances of being attacked with a critical hit by 50%. Spinning Smash. TotalDMG = ( (Attk x SkillMultipier x CDMG x DMGReductionFactor) x DMGdealtonElement + AddedDMGprop. So to simplify a monster with +100% attack and 100% crit would get the same percent of damage from each percentage of both. Attacks an enemy, preventing them from using skills with cooldowns for 2 turns. 4 Damage +10% + Lv. PvE: Vampire/Blade or Vampire/Nemesis - SPD / Crit Dmg / %ATK or %ATK / Crit Dmg / %ATK with speed attack crit rate and crit damage substats. (Reusable in 5 turns) + Lv. you want more than 60+ crit rate for him to be effective. 5 Cooltime Turn -1The DMG stat should honestly just be ATK + (ATK * CR * CD) but his equation doesn't work like this (or some % of it) at all. The less HP the targeted enemy currently has, the larger the damage becomes and the cooldown time is removed if the enemy dies. Increase the Critical Rate of ally monsters by 24%. its like sige 15)Shumar, Ambush: Attacks the enemy and increases your Attack Speed for 2 turns. then having 3 skillups into that skill means s = 0. + Damage +10%. Mi Ying is also very good in Guild Battles thanks to his passive (44% Attack Power increase)Summoners War: Sky Arena Wiki Monsters Element. Rate Crit. 2 you don't have high and low damage received. 3 Damage +10% + Lv. Guild War Offense. 3 Damage +10% + Lv. they are not the exact same stats. + Lv. (Reusable in 5 turns) + Lv. 4 Damage +15% + Lv. Just combine skill 3 and skill 4 in the same line. (Reusable in 3 turns). Inflicts damage to all enemies with a deadly scythe. 3 Damage +10% + Lv. 4 Damage +10% + Lv. 3 and the results in ur 2nd lushen by 1. 5 Damage +10% + Lv. Multiplier: 3. 6 Cooltime Turn -1 Pierces the enemy with a sharp icicle. Antares (Fire Lich) is a good attacker with nice turn advantage passive skill in Summoners War. fandom. ago. Lv. For example, slot number one puts an emphasis on increasing attack, while slots three and five focus on defence and health, respectively. Skillups don't actually multiply onto the end, they add into the existing multiplier. after that: Darion. Crit. 5% on it, if you Google summoners war damage fluctuations it comes up, people looked into it a few times. [Automatic Effect] Damage +5%. [Automatic Effect] (Reusable in 4 turns). Among the Summoners War:. 2 Harmful Effect Rate +5% + Lv. Laika is a great monster to use in PvP defense thanks to his passive skill which mitigates the incoming damage at 35% of his Max HP and he has 50% chance to revenge. Figured out I didnt need shield runes, I went Swift Will (SPD HP HP) hes on 260 spd. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. Speed Crit. 4 Cooltime Turn -1 + Lv. You will gain immunity to inability effects, have your Defense increased by 30% but Attack Speed decreased by 30%. first calculated with half dmg without any artifact impact. If the target is not suffering any harmful effects, 1 additional attack is added. (Reusable in 3 turns)Fires a carefully aimed shot that deals great damage. The way a Leo vs. Upgrade your gear cautiously, ensuring that you’re investing in pieces with the right sub-stats. With this setup you can situationally use him up. 6 Cooltime Turn -1 Pierces the enemy with a spear and inflicts damage proportional to their MAX HP. If you use 58/6=9. Always lands a Critical Hit if the enemy's HP is 30% or lower. Clean Shot: Attacks an enemy, inflicting the amount of HP you've lost as damage. However, you need a high defense (3300+) to max out the number of allies you attack with. Crit. Lushen Skills. Performs a ruthless charge, attacking all enemies 3 times. Hadoken. This attack sets off the bomb effects on the target. Lv. Good set runes for Fire Inugami, available since the early game, are Fatal and Blade sets with lot of attack and crit damage. 4 Harmful Effect Rate +5%. Damage Resistance Accuracy; 100: 15%: 50%: 40%: 0%: Level Stars HP Atk Def; 30: 4: Min: 3615 Max: 6150. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. Leo mirror match works is that the Faster Leo will go first. Just pulled Miles and was pleasantly surprised at how he performs. + Damage +20%. You. 6 Cooltime Turn -1Sieq (Fire Hellhound) is a good attack monster in Summoners War. Stat Priority : SPD; ATK%; CRIT DMG%; CRIT Rate% Base stats. Dice Madness ( (DICE) Rolls the dice 4 times to attack all enemies. Decreases the damage that your allies take by 200% of your Defense until the next turn starts. Miles (water surfer) uses. Well his skills do have multipliers that will be affected by crit damage. The larger the number of dice, the greater the damage. Attacks the enemy 2 times and weakens the Attack Power and the Defense for 2 turns with a 75% chance with each attack. This attack will deal more damage according to your Defense. End Game. He has a great third skill that increases critical rate and defense for all allies for three turns. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. In addition, when attacked by an enemy, decreases. Attacks all enemies 2 to 3 times. also remember that homunculus can't be used for Defense in Arena or in the Guild Battle. Feng Yan (Wind Panda Warrior) is a great defense tank monster in Summoners War. 3 Damage +10% + Lv. Critical Hits won’t occur when attacking the enemy. Rate Crit. Ideally +75 speed or around there with 150 crit damage and +800 attack and as high crit rate as possible. Acquires another turn, up to 2 turns, if the enemy falls asleep. While players can rely on their guildmates and friends to carry them through the White Shadow Castle raid, this guide will show players how to succeed on your own and how to group up with random players. 1: Damage +5%The way their AD works is if Leo goes first, the damage dealt will proc Lucifer passive to boost attack bar of the team to cleave. (Reusable in 3 turns). Discuss the game with fellow summoners around the globe!Bloodthirst ( {ATK}* (2. so a 194% CD lushen like yours would optimaly have 194% bonus attack, which equals 900*1. You and the ally's attack will always land as a Critical Hit, and the ally's Attack Bar will be recovered by 30%. Deva’s first skill, Crescent Moon Slash, attacks the. Add Randy to your monsters! Randy (Fire Bounty Hunter) is a good attack monster in Summoners War. Uses Hadoken on the enemy to inflict damage and decreases the Attack Power for 2 turns with a 50% chance. Attacks an enemy and decreases its Attack Bar by 10% for each attack. 4 Damage +10% + Lv. 3 Attack Bar Recovery +5% + Lv. Speed Crit. -> 29 turns (Boss hit 2nd time) -> 39 turn (Immunity tower moves) -> 40 - 45 turns (Kill the boss depends on the crit) For transmog, the optimal setup is Halloween Verd, and 2 on Mecha Icaru, one without. Arena Defense. Recently on a thread, someone said that a rep from C2Us told them no crit damage effects stack. Without knowing all three of attack crit rate and crit damage, you are asking an impossible question. (Reusable in 5 turns) + Lv. Your attack will always land as a Critical Hit against the target who has lower Defense than yours. With ItsTheRabbit's estimate of 287% modifier for Grim Scythe, Sath has about 9956 damage headed toward the Sandman, 24292/20198 on crit. The first team for GB7 is: (1) Belladeon – Light Inugami. [Seal of Water] is automatically activated if the enemy dies. When you have Kroa on your team, you can focus on other sub-stats, like crit damage. I have recently pulled a Light Unicorn and became interested. Attacks the enemy with a spear and increases the Attack Speed for 2 turns if you get a Critical Hit. 3 Damage +10% + Lv. Damage Resistance Accuracy; 103: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 30: 4:. 3 Damage +10% + Lv. With these stats tats can do a projected 15,000 damage per skill 2 allowing for a good amount of damage per second from each tarq. Attacks an enemy and looks for its weakness. 3 Harmful Effect Rate +10% + Lv. Against this AD, my Leo always goes first. 5 Damage +10%Verdehile (Fire Vampire) is a very good utility support monster in Summoners War. Moreover. Show Skill Ups. . I really recommend bringing Immunity, as area Defense Break + Oblivion on the boss attack will make your life significantly harder (Verdehile and Astar, both previously mentioned both rely. Do note I have the 6% damage set and the 5% outfit, no idea if Orbia has the 10% recovery, and I have no idea if undead is affected by the 30. The first 3 hits decrease one enemy's Attack Bar by 30% each, and the 4th hit Stuns that enemy. (Reusable in 4 turns) + Lv. +1600 att, +225% critdmg, 70 crit rate. In this context, there are three basic elements you need to know: Water beats fire, fire beats wind, and. 3 Damage +5% + Lv. Depends on the monster. Dark Harg – Kroa. + Damage +10%. 4 Damage +10% + Lv. Wind Warbear : Ramagos 1. 2 Damage +10%; Lv. The Monster gets an additional stun effect to its attackRYU Skills. (Reusable in 4 turns). 3 Damage +5% + Lv. Crit Damage Reduction reduces the opponent's CD by X and not the overall damage. 5 Cooldown Turn -1Also zeratu needs 100% crit so that crit awakening buff would be massive, no insane, maybe even ridiculous(200% crit damage/100% crit rate zeratu roaming). 4 Damage +5%; Lv. 5 Even though Valk has almost 100 less attack stat that loses out on the stat increase from runes, the damage multiplier from the skill outweighs that. Hadoken. Speed Crit. (Reusable in 4 turns) + Lv. The damage is proportionate to the enemy's MAX HP. This attack will deal more damage according to your MAX HP. Antares is a good counter to Violent procs: thanks to his passive he can gain turns with 15% chance whenever an enemy turn ends. Some misconceptions about crit damage only being for attack based monsters, let's see what other places we can use it to our benefit. Damage Resistance Accuracy; 100: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5:. I follow the recommended leader skills for a safe R5 setup - which are Defense (Skogul), Crit Rate (Hwa) and Resistance (Tesarion/Praha). His second skill is a three hit on single target with each hit having a 75% chance to defense break the target on max skill up. 3 Damage +10% + Lv. Speed Crit. Rate Crit. + Lv. Its simple. Rate Crit. 3 Harmful Effect Rate +10% + Lv. If you were to choose Runes for your Monster in a damage-dealer position, equipping Rage Runes and Blade Runes will increase the Monster's CRIT Rate and CRIT DMG, resulting in a more powerful attack. 4 Damage +10% + Lv. 3 Cooltime Turn -1 + Lv. without the additional atk, u will only lose out in waves damage and a very minor drop in boss damageIn the case of Roaq + 2 valks only one can land the killing blow. Runes are special attachment stones which provide bonuses to the stats of Monsters. This is the only buff that partially works. e Mo Long s3, Daphnis s3. 25 * spd)) This means spd and attack are both valuable and a balance will net the most damage. Placing bombs ignores glancing and elemental advantage/disadvantage. Upgrade your gear cautiously, ensuring that you’re investing in pieces with the right sub-stats. Unfortunately Miles just has low multipliers. Attacks the enemy target to inflict damage, ties the target's shadow, and grants an effect that gives 50% of the first hit damage to all enemies and increases your Attack Bar by 100% if the target takes single-target skill damage. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. Build him with Despair runes to make him effective and counter those violent procs, they proc and you stun them. Increases your Attack Power and Critical Rate for 2 turns and instantly grants you another turn. RUNES. Each hit has a 30% chance to cast one random effect among weaken the. Attacks the enemy to disturb its HP recovery for 2 turns with a 70% chance. Attack! Heal! (9.